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Learn All About Cricket Rules



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This article will teach you about the rules of cricket, including power play, boundaries and how to hit a boundary line. You will also learn about the umpire’s signal. Finally, we'll look at the 12th man. This player is used when a fielder is injured and cannot bat or bowl.

Power-play

Power-play is a rule in cricket that allows batting teams an additional five overs during a match. This rule was introduced by the International Cricket Council in 2005 and has caused some confusion. The first ten runs of an innings must be completed. Following that are two five-over Powerplays. The bowling team decides when these powerplays should be performed, but most choose to start them earlier in the innings.


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Runs per shot

Cricket runs per shot is similar to table tennis points or baseball. The match is won if the opposing team scores more runs. A batsman may score runs by hitting a single or a bouncer or hitting a six or a four-over boundary.

Boundary fence equals four runs for cricket

A boundary fence is the line that runs along the length of a field of cricket. A boundary is when a ball hits the line but does not touch it upon its return. A batsman scoring four runs if he hits the ball above the boundary fence gets the run. A batsman is not allowed to score runs if they hit the ball over the boundary.


Signal from Umpire

The signal given by the umpire in cricket can be used for several purposes. An umpire might signal a batsman or fielder to stop a beamer. An umpire may also signal a ball dead. An umpire can also sign a pre-signal depending on the situation.

Outside the 30-yard line

The playing area of the field is the 30 yard circle. There are three types of fielding positions within this area, all of which are important to a batsman. There are three types of fielding positions: point, deep, or silly points. The point is the closest point to the boundary. The deep point is directly opposite. Both these positions are essential for stopping a straight batsman drive.


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Test match

The rules for a test match dictate how a game is played. For example, each game begins with a new ball. If the umpire requires it, a team may change the ball to make it more suitable for their needs. Test matches are usually played over five days. Each day has 90 overs. After 80 overs, each team can choose to take another ball. The third ball is called a "No Ball" and if it's not used, the match ends in draw.



 



Learn All About Cricket Rules