
Bowling
In cricket, the goal of bowling is to take a wicket. To achieve this, a bowler needs to deliver the ball in a manner that evades the batsman's reactions and keeps the ball in motion. You do this by bowling at a good pace with enough lateral movement.
Fast bowling in cricket can be the most strenuous of all four forms of cricket. A literature search has been conducted to determine variables related to cricket bowling. These variables include the time, frequency of, intensity, as well as volume.
Boundaries
Rules of the game define boundaries for cricket. The boundary is the imaginary line drawn on the ground between the nearest marked points. The boundary is the imaginary straight line that a fielder must draw on the ground between the nearest marked points. In addition, a boundary marker must be restored to its original position when the ball dies.

A boundary is a run scored by a batsman when he scores four or more runs in a single delivery. Although a boundary can sometimes be used as a synonym of a 'four,' the correct terminology for an inning is that it has ten boundaries. Of these seven boundaries are fours and three sixes.
Wide balls
Wide balls are balls that are beyond the batter's normal batsmanship. A wide ball may be above or outside the wicket. In both cases, the umpire will signal that the ball's width is unacceptable. This could result in a one-run penalty. However, it should be noted that in certain circumstances the bowler may choose to play the ball.
The umpire has to assess the batsman’s movement when he attempts to touch the ball. He must determine if the batter was in contact the ball with either his left stump or his bat.
Time limit
Cricket matches have a time limit, usually 15 seconds. The umpire can decide to cancel a review during this period. A review can be invalidated if it's made too late. You can review a game in one of two ways: before or after the ball is dead.

First, the team may decide that they will take their innings after the set time limit. This is a legal issue in cricket. This means that no additional play will be permitted on the same date if the innings is finished before the time limit. T20 cricket has a twenty-first-over rule that the bowling team must start before the time. The batting team gets a six-run reward. This bonus is essential to preserve the natural flow of Twenty20 cricket.